Secondsight has helped greatly with that in checking them and I had walked around quite extensively to add and delete the wormholes on the map that were good or bad but of course if you run across any that do not work or ones that need to be added message me in game with the room numbers or even post it here on the forums. I have updated massively on wormholes now and at last count there are 810 wormhole special exits that should all be accurate to my knowledge so far. We apologize for this and are trying to resolve the problem but things like this take time. We know the script is having issues with the size of the map and causing some lag with pretty much everyone who uses it for certain things. So haven't updated you guys in awhile here on the goings on of the crowdmap as I have been fairly busy with work and such. I am sure Vadi will have other things he is planning on adding to the script as well though I think there is another thread for that entirely. As I said this is still some time off so do not expect it really soon just be prepaired for it at some point. Along with this will be a much much larger map without the different areas being defined so you can see one area from the next without having to enter that area. Areas being diminished to speed up the script in pathing - This will still be some time as we are working on a way for the script to store the information of the actual gmcp area in another place that is easier and quicker for the script to access. Ability to walk through wilderness - In progress but will still be some time not to mention with only a fraction mapped it has slowed down my sexy beast of a computer in finding a path through normal areas I have also created an email that you can contact me at if you do not want to contact me in-game: You can of course also request or post ideas here in this thread. There will be some major changes in store for the crowdmap in the near future. As most of you know that use Achaea's crowdmap for mudlet I am the main person who updates the map as best as possible.
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